Sony: Hackers target game sites, Playstation users’ information safe

SAN FRANCISCO, Aug 25 — Sony Corp said hackers had taken down its PlayStation Network without compromising its 53 million users’ personal data, while the FBI was investigating a bomb scare on a flight carrying a top Sony executive in the United States. The hackers behind the PlayStation attack said they had also targeted the servers of World of Warcraft video gamemakers Blizzard Entertainment, whose website was down, and threatened to attack Microsoft Corp’s Xbox Live network which was also experiencing problems.

http://www.themalaymailonline.com/tech-gadgets/article/sony-hackers-target-game-sites-playstation-users-information-safe

Sweet! Candy Crush Debuts In China

Poised to give China one of its biggest sugar rushes yet, Candy Crush Saga finally made its long awaited debut in the Middle Kingdom. Developer King Digital announced in a statement its mega-hit will will be made available through Tencent Holdings, a Chinese game publisher that also operates China’s largest instant messaging platforms Mobile QQ and Weixin, each with hundreds of millions of users. The game, where players have to align three items and solves puzzles to advance, will also be available through Tencent’s App Center and Apple’s App Store in China.

http://www.chinatopix.com/articles/7679/20140822/sweet-candy-crush-invades-china.htm

Japanese Mobile Games Giant gumi Inc. Launches U.S. Studio

Today gumi Inc., a leading developer and publisher of mobile games, is announcing its first major North American expansion plans since the close of a $50 million round of funding. The company is officially expanding into the U.S. with the opening of a games studio and the hiring of former Microsoft Game Studios GM AJ Redmer. The U.S. studio, combined with others across the world, plan to release thirty new titles worldwide, including Chain Chronicles–a SEGA game, which is already a top grossing mainstay on both iOS and Android in Japan – soon to be released in the U.S.

http://www.sys-con.com/node/3156818

Ouya scores Xiaomi partnership to take games to China

SAN FRANCISCO: US videogame service Ouya is turning to Asia to capture the growth that has eluded the startup on its own home turf. The Santa Monica, California-based firm has partnered with Xiaomi Inc to take its games to Chinese living rooms via the smartphone maker’s new streaming boxes and “smart” TVs, an Ouya executive and a source at Xiaomi close to the deal told Reuters.

http://www.thestar.com.my/Tech/Tech-News/2014/08/22/Ouya-scores-Xiaomi-partnership-to-take-games-to-China/

The company that partnered with Microsoft to sell the Xbox in China acquires digital ad agency for $100M

Bestv (SHA:600637), the Chinese online media company that’s partnering with Microsoft to sell the Xbox One in China, announced today it acquired digital marketing company AdSage , according to Netease Tech . The deal is reportedly worth almost US$100 million, with Bestv buying 51 percent stakes in both AdSage’s Beijing and Cayman Islands companies. AdSage specializes in social media marketing, search engine marketing, search engine optimization, display advertising, and mobile advertising both for Chinese and international clients.

http://www.techinasia.com/company-partnered-microsoft-sell-xbox-china-acquires-digital-ad-agency-100m/

‘Flappy Bird’ Creator Dong Nguyen Launches New Game

Dong Nguyen, an independent video game developer from Vietnam, will be releasing a new game, called “Swing Copters,” on the iOS App Store and Android’s Google Play on Thursday. The game is similar to Nguyen’s “Flappy Bird,” which received 50 million downloads and US$50,000 per day through ads before it was taken down in February. While in “Flappy Bird” the character dodging obstacles to get through checkpoints determines the player’s performance, in “Swing Copters” the gamer takes control of a figure wearing a “propeller hat” that rises into the sky and can be made to go left or right by tapping the screen.

http://www.chinatopix.com/articles/7221/20140819/flappy-bird-creator-dong-nguyen-launches-new-game.htm

Gree admits failure with browser-based mobile gaming, shifts half of workforce to make native games for iOS and Android

Gree (TYO:3632  isn’t leaving gaming. That was the message from today’s earnings report which covered the company’s entire 2014 fiscal year. Revenue and net income continued to slide both for the quarter and for the year. Revenue fell JPY 26.64 billion to JPY 125.6 billion (US$1.23 billion) and net income dropped JPY 5.1 billion to JPY 17.35 billion (US$169.6 million). Although it’s a far cry from the heady days of 2012 when the company scored JPY 47.97 billion (US$469 million) in yearly net income, Gree appears fully determined to return to its former glory.

http://www.techinasia.com/gree-earnings-shift-to-making-native-games/

Line announces $100M fund just for mobile games, acquires 10% stake in Gumi

The smartphone gaming market is a fickle beast. Hit games once elevated the revenues of DeNA (TYO:2432 ) and Gree (TYO:3632 ) to the stratosphere but neither gaming giant has truly conquered the international market. A major obstacle is their inability to create a development platform that can rival the App Store or Google Play in terms of users or developers. Line, the Japanese corporation taking over the world with free messaging and fun stickers, thinks it can be the company to finally crack the code.

http://www.techinasia.com/line-announces-100m-fund-mobile-games-acquires-10-stake-gumi/

WeChat gets first foreign game with launch of special edition of Candy Crush Saga

A full year after WeChat rolled out its social gaming platform, the popular messaging app finally has a foreign-made game in its portfolio. Over the weekend, the hotly anticipated WeChat edition of Candy Crush Saga rolled out on Android. An iOS version will likely arrive soon. The WeChat edition Candy Crush Saga can be tied either to the messaging app or to QQ, the IM service that’s also run by Tencent (HKG:0700). At the moment, Candy Crush Saga for WeChat is only available via Tencent’s AppGem app store, and can only be used by those with a special invitation code.

http://www.techinasia.com/candy-crush-saga-launches-on-wechat/

Report: Gaming firm worth RM3.21b leads Singapore tech scene

SINGAPORE, Aug 4 — One gaming company here has been valued at US$1 billion (RM3.21 billion) in a United States-based report — putting it way ahead of other tech companies here — as the local scene gears up with an increasing number of venture capitalist investments and acquisitions in recent years. The World Startup Report recently published a listing of the top three Internet companies by market valuation in each of the 50 countries in the report, with Singapore coming in at 27th on the list. Each country was represented by its three largest Internet companies.

http://www.themalaymailonline.com/tech-gadgets/article/report-gaming-firm-worth-rm3.21b-leads-singapore-tech-scene

Alibaba’s Cloud Gaming Platform Hopes To Foster Family Values

Even though its founder pledged to avoid online gaming because his son developed an online game addiction, Alibaba has now launched its own cloud gaming platform. Cloud gaming at Alibaba aims to merge game interaction and data operation on cloud servers and transmit the real-time pictures back to the TV screens of users. With this new service, users will be able to play games via Internet TV and high-speed broadband without downloading games.

http://www.chinatechnews.com/2014/07/31/20774-alibabas-cloud-gaming-platform-hopes-to-foster-family-values

Alibaba makes a big push into gaming with $120 million investment in US-based Kabam

Chinese ecommerce titan Alibaba is making yet another investment in an American company by pouring US$120 million in funding into Kabam, a developer of online and mobile games. The Wall Street Journal, which first reported this, says it also involves a deal for Alibaba to distribute Kabam’s games in China to users of its Taobao marketplace and Laiwang messaging app. The move signals Alibaba’s intent to challenge WeChat more strongly by incorporating social gaming into Laiwang, which has been struggling to gain traction.

http://www.techinasia.com/alibaba-funding-kabam-for-mobile-gaming/

Xbox One Starts China Sales Via JD.com’s Social Media Channels

With a newly-minted IPO under its belt, Chinese e-commerce giant JD.com Inc. announced today that is now taking pre-orders for Microsoft’s Xbox One gaming console. As part of an agreement between the companies, JD.com will have the exclusive right to accept pre-orders for Xbox One in China from July 28-30, 2014, through JD.com’s Mobile QQ and WeChat entry points. On July 31, the JD.com website and JD.com’s exhibition booth at the ChinaJoy Expo in Shanghai will also begin taking pre-orders.

http://www.chinatechnews.com/2014/07/28/20765-xbox-one-starts-china-sales-via-jd-coms-social-media-channels

China Telecom to Exclusively Distribute Xbox One in September

Starting September, China Telecom will start selling Microsoft’s Xbox One video game console in China. China Telecom’s plan of distributing the Xbox One is to seek growth from their value-added services. On the other hand, Microsoft’s branch in China wants a significant move to break into the world’s largest consumer-electronics market. China recently permitted Microsoft to sell its products in China after banning the sale of the Xbox and other video game consoles for a decade.

http://www.chinatopix.com/articles/4973/20140726/xbox-xbox-one-microsoft-china-telecom-video-game-console-broadband-mobile-carrier-video-game-rpg-microsoft-xbox-one.htm

PlayStation and Xbox butt heads at Hong Kong games fair

HONG KONG: Fans dressed as Transformers, Iron Man and Jedi knights were among thousands at the first day of Hong Kong’s comic and games expo Friday, where Xbox and PlayStation went head-to-head with their new consoles. The Ani-Com show at the city’s harbourside convention centre is one of the biggest of its kind in Asia and was packed with teenagers, many of them in coloured wigs and costumes mimicking their favourite Japanese comic book heroes.

http://www.thestar.com.my/Tech/Tech-News/2014/07/25/PlayStation-and-Xbox-butt-heads-at-Hong-Kong-games-fair/

Nvidia launches tablet for on-the-go gamers

SAN FRANCISCO: US computer chip maker Nvidia launched a high-performance tablet Tuesday aimed at gamers who want the convenience of a mobile device. The Nvidia Shield, with an eight-inch high-definition display, “was built specifically for gamers,” according to the California company. The US$299 gadget has an optional US$40 cover that can be used as a kickstand. A wireless controller can be added for US$60.

http://www.channelnewsasia.com/news/technology/nvidia-launches-tablet/1277270.html

Sony winning console wars

TOKYO: Sony is winning the console wars for the first time in nearly a decade, a company official confirmed on Monday, offering a rare bright spot on the firm’s otherwise troubled balance sheet. Stellar sales of the new PlayStation 4 gave the Japanese electronic giant a huge leg up over rival Nintendo, which has dominated the console market for eight years.

http://www.channelnewsasia.com/news/technology/sony-winning-console-wars/1142556.html

Sony back at top of console sales after eight years

TOKYO, June 7 — Sony have topped worldwide sales of video game consoles for the first time in eight years, a newspaper reported today, pipping struggling rival Nintendo and signalling the Playstation manufacturer’s comeback. Sony Computer Entertainment (SCE) sold 18.7 million PlayStation 4 (PS4) systems and other game consoles for the fiscal year to March, the Nikkei business daily said, to Nintendo’s 16.31 million units.

http://www.themalaymailonline.com/tech-gadgets/article/sony-back-at-top-of-console-sales-after-eight-years

Giant Enhances Juzi Network Web Game Publishing Center

Chinese online game developer and operator Giant announced the establishment of its web game publishing center for the publishing and operation of web game products developed and operated exclusively by Giant. Wu Meng, Giant’s vice president, will lead this new publishing venture. Wu joined Giant at the beginning of 2012 and set up Juzi Network, a subsidiary of Giant, for the development and operation of web games. This newly established web game publishing center now belongs to Juzi Network.

http://www.chinatechnews.com/2014/05/27/20564-giant-enhances-juzi-network-web-game-publishing-center

Sony finds Chinese partner to make PlayStation consoles in China

Sony (NYSE:SNE), together with the Shanghai Oriental Pearl Group (SHA:600832), will start making and selling PlayStation consoles in China, according to this Bloomberg report. A Shanghai Stock Exchange statement shows that the two companies have registered two new ventures together, and the industry giant will have a 70 percent stake in one venture and 49 percent in the other.

http://www.techinasia.com/sony-finds-chinese-partner-playstation-consoles-china/