RPGs overtake card battle games as most popular mobile game genre in Japan

Move over, card games. Roleplaying games – RPGs – are now the most popular mobile game genre for Android users in Japan. App monetization platform Metaps discussed why in a blog post where it analyzed the top grossing categories in Japan’s Google Play store for September 2014. The card game, once a dominant genre, is now ranked fourth, behind the roleplaying, casual, and simulation categories. While its average revenue per user (ARPU) is still above average, there are also fewer new releases in that category, showing that the card battle game is finally running out of steam.

https://www.techinasia.com/rpgs-overtake-card-games-popular-in-japan/

Online games firms lose ground to Chinese, foreign companies

Niko Partners forecasts that the revenue of the games industry in Southeast Asia, including Vietnam, could reach $1.7 billion by 2017. The Vietnamese industry, despite being only 10 years old, is promising, with a high growth rate of 50-100 percent per annum and approximately 20 million gamers. However, PC and console games are not dominated by domestic games developers, including major companies like VNG, which is valued at $1 billion, and VTC and FPT, the largest information technology group in the country. An analyst estimated that 90 percent of the PC games available in the market are sourced from China.

http://english.vietnamnet.vn/fms/science-it/114676/online-games-firms-lose-ground-to-chinese–foreign-companies.html

Gree teams up with KDDI for mobile game publishing and localization

Gree is working hard at remaking its fortunes in the smartphone age. The industry giant today announced a new mobile game publishing partnership with KDDI Corporation in Japan, under which it will develop, publish, and localize games from outside of the country. KDDI – a mobile phone carrier – is best known for its mobile subscription service, au Smartpass, which allows users access to a variety of apps and games for a modest monthly fee of JPY 372, or US$3.50.

https://www.techinasia.com/gree-teams-kddi-mobile-game-publishing-localization/

Sony Confirms Launch Of PS4 In China At End Of 2014

Sony has submitted an application to the Chinese government stating that the company plans to launch the Chinese official version of PS4 at the end of 2014 with expected annual shipments of 200,000 units. However, the detailed launch time, place, or shipment mode was not disclosed. Microsoft has already launched Xbox One in China. As its major competitor in the gaming console sector, Sony does not want to fall behind and the company plans to tap the Chinese market with its latest PS4 in December 2014.

http://www.chinatechnews.com/2014/10/19/21048-sony-confirms-launch-of-ps4-in-china-at-end-of-2014

Taiwan’s XPEC Buys Mainland Internet Mobile Game Platform

Taiwan-listed gaming company XPEC Entertainment plans to invest NTD5.34 billion, which is about CNY1.068 billion, to acquire the entire stake of the mainland mobile game platform Tongbu Technology Limited. According to reports in Taiwanese local media, XPEC will hold a shareholder meeting in November 2014 to discuss the acquisition, which will then be reviewed by the Taiwanese government. The deal is expected to be closed in the first half of 2015.

http://www.chinatechnews.com/2014/10/13/21020-taiwans-xpec-buys-mainland-internet-mobile-game-platform

Music, technology and gaming at Cyberjaya festival

Cyberjaya Creative Playground (#CJPlayground) is a three-day festival that brings together an international panel forum featuring technologists and entrepreneurs, gaming and live music by OAG, An Honest Mistake and others. The Cyberjaya Creative Playground, #CJPlayground will take place from Nov 14 to Nov 16 2014 at the Lim Kok Wing University of Creative Technology and Multimedia University (MMU) and will be hosted by Cyberview Sdn Bhd.

http://www.thestar.com.my/Tech/Tech-News/2014/10/11/Cyberjaya-Creative-Playground-festival-brings-together-music-technology-and-gaming/

Research and Markets: Asia Mobile Gaming Market 2019 – Key Analysis of the $40 Billion Industry

Research and Markets has announced the addition of the “Mobile Gaming Asia: Market and Forecast Analysis, 3rd Edition” report to their offering. Profound changes are occurring throughout Asia with respect to how consumers interact with mobile media. For example, the mobile phone has leapfrogged the PC and video game consoles as smartphone users are now by far the most avid consumers of mobile games. Mobile gaming is a key VAS application in the Asian market where growth is expected at 21.5% CAGR to 2019 reaching at total of US $40.2 billion.

http://www.sys-con.com/node/3207212

Line announces a flurry of joint ventures that target gaming, manga, and music

When Line makes an announcement, Line really makes an announcement. Following some big revelations – including new payments, taxi hailing, and on-demand food services – the company delivered another blast of big news for Line’s gaming, manga, and music offerings. On stage at Line Conference Tokyo 2014, senior executive officer Jun Masuda explained the company’s additional plans to become the “number one entertainment platform” in Japan and beyond.

http://www.techinasia.com/line-joint-ventures-gaming-manga-music/

GigaMedia: Six New Games and Two New Social Games Platforms in Short Term; Game Development, Distribution and Operations Growing

TAIPEI, Sept. 29, 2014 /PRNewswire/ — GigaMedia Limited GIGM, +0.60% today updated its short-term product pipeline and launch schedule for GigaMedia’s online games business. The company’s online games business plans a robust launch schedule in the short term with six new games and two new social games platforms in the next four months. “Over the next several months, we expect to benefit from our efforts to quickly build our pipeline with relatively low cost licensed mobile games and high-quality Web games,” stated GigaMedia Limited Chief Executive Officer Collin Hwang. “We also expect to begin benefiting from new self-developed products in the period, starting with a new social casino platform launched this month in Taiwan.”

http://www.marketwatch.com/story/gigamedia-six-new-games-and-two-new-social-games-platforms-in-short-term-game-development-distribution-and-operations-growing-2014-09-29

Xbox One launched in Singapore

SINGAPORE: Microsoft on Tuesday (Sep 23) launched its Xbox One gaming console in the city-state, and more than 500 fans thronged Funan DigitaLife Mall to welcome the device and collect their pre-orders. In a media release, the company said the Xbox One was launched at 1pm, and was its “biggest ever launch” in the city-state. One fan, 18-year-old Aw Jeng Kit, queued for more than 19 hours to get his hands on Microsoft’s latest gaming console.

http://www.channelnewsasia.com/news/technology/xbox-one-launched-in/1376526.html

Final Fantasy XV Demo Release Date Not Yet Confirmed

Square Enix clarified that the release date of Final Fantasy XV demo is not yet confirmed, in contrast with the reports of March 2015 as its launching date. The Japanese video game developer and publisher has announced earlier this week that a demo code for Final Fantasy XV would be packaged along with the copies of Final Fantasy Type-0. However, Dan Seto, a member of the Square Enix community team, denied the reports on the said release date and added more details.

http://www.chinatopix.com/articles/11697/20140920/final-fantasy-xv-demo-release-date-not-yet-confirmed.htm

Square Enix announces Shinra Technologies, a new cloud gaming service for 2015

Square Enix unveiled Shinra Technologies at Tokyo Game Show today, a new cloud gaming business to be led by Yoichi Wada, former president of Square Enix. Shinra Technologies, named after the organization from Final Fantasy 7, is headquartered in New York City with offices in Tokyo and Montreal. The new company has partnered with Just Cause developer Avalanche Studios, which also has offices in New York, to develop games and technology.

http://www.polygon.com/2014/9/18/6456117/square-enix-shinra-technologies-cloud-gaming-yoichi-wada

Pokemon Ruby/Sapphire 3DS Demo Shows Data Transfer for Full Game

Nintendo announced the special demo version of Pokemon Omega Ruby and Alpha Sapphire that allows players to transfer some content into the full game on Friday. The Japanese game company said the demo consist of “gameplay that players won’t experience anywhere else.” Nintendo didn’t further explain what exact details they’ll add but teases a familiar Pokemon creature that can now Mega Evolve can be obtained while playing the demo.

http://www.chinatopix.com/articles/10257/20140913/pokemon.htm

Sony Reveals Full Game Lineup for Tokyo Game Show 2014

Sony has just announced its full lineup of games set to make an appearance at this year’s highly anticipated Tokyo Game Show. Organized by Computer Entertainment Supplier’s Association (CESA) along with Nikkei BP, this year’s show will be held at the Makuhari Messe in Chiba, Japan. The show opens on September 18 but will be open to the public on September 20.

http://www.chinatopix.com/articles/9257/20140909/sony-reveals-full-game-lineup-for-tokyo-game-show-2014.htm

Sony mobiles to support PlayStation 4 games

The latest line of top-tier mobiles from Sony, the Xperia Z3, Z3 Compact and Z3 Tablet Compact, will be able to stream console games directly from a PlayStation 4 on the same WiFi network. Announced at the annual consumer electronics show IFA Berlin, the Z3 line will also be accompanied by a Game Control Mount accessory that lets the devices clip on to a PlayStation 4 controller.

http://www.thestar.com.my/Tech/Tech-News/2014/09/06/Sony-mobiles-to-support-PlayStation-4-games/

Xbox teams up with StarHub for localised content

SINGAPORE: Microsoft’s Xbox One gaming console, which will be launched in Singapore on Sep 23, will allow local users to stream programmes on their Xbox One thanks to a partnership with StarHub. This was announced by the company at a Xbox One showcase on Sep 1. Users of Microsoft’s newest game console in Singapore will be able to access content on the free StarHub TV Anywhere app for Xbox One. With the app, users will get access to StarHub TV Anywhere’s line-up of 89 channels, including SuperSports Arena.

http://www.channelnewsasia.com/news/technology/xbox-teams-up-with/1341166.html

Japan firm creates ‘touchable’ 3D technology

TSUKUBA, Sept 1 — Technology that generates touchable 3D imagery was unveiled in Japan today, with its developers saying users could pull and push objects that are not really there. Know-how that could improve a gaming experience, or allow someone to physically shape objects that exist only on a computer, will soon be available to buy, said Miraisens, a high-tech firm based outside Tokyo. “Touching is an important part of human communication but virtual reality has until now been lacking it,” its chief executive Natsuo Koda told a press conference.

http://www.themalaymailonline.com/tech-gadgets/article/japan-firm-creates-touchable-3d-technology

Sony: Hackers target game sites, Playstation users’ information safe

SAN FRANCISCO, Aug 25 — Sony Corp said hackers had taken down its PlayStation Network without compromising its 53 million users’ personal data, while the FBI was investigating a bomb scare on a flight carrying a top Sony executive in the United States. The hackers behind the PlayStation attack said they had also targeted the servers of World of Warcraft video gamemakers Blizzard Entertainment, whose website was down, and threatened to attack Microsoft Corp’s Xbox Live network which was also experiencing problems.

http://www.themalaymailonline.com/tech-gadgets/article/sony-hackers-target-game-sites-playstation-users-information-safe

Sweet! Candy Crush Debuts In China

Poised to give China one of its biggest sugar rushes yet, Candy Crush Saga finally made its long awaited debut in the Middle Kingdom. Developer King Digital announced in a statement its mega-hit will will be made available through Tencent Holdings, a Chinese game publisher that also operates China’s largest instant messaging platforms Mobile QQ and Weixin, each with hundreds of millions of users. The game, where players have to align three items and solves puzzles to advance, will also be available through Tencent’s App Center and Apple’s App Store in China.

http://www.chinatopix.com/articles/7679/20140822/sweet-candy-crush-invades-china.htm

Japanese Mobile Games Giant gumi Inc. Launches U.S. Studio

Today gumi Inc., a leading developer and publisher of mobile games, is announcing its first major North American expansion plans since the close of a $50 million round of funding. The company is officially expanding into the U.S. with the opening of a games studio and the hiring of former Microsoft Game Studios GM AJ Redmer. The U.S. studio, combined with others across the world, plan to release thirty new titles worldwide, including Chain Chronicles–a SEGA game, which is already a top grossing mainstay on both iOS and Android in Japan – soon to be released in the U.S.

http://www.sys-con.com/node/3156818