HONG KONG: Fans dressed as Transformers, Iron Man and Jedi knights were among thousands at the first day of Hong Kong’s comic and games expo Friday, where Xbox and PlayStation went head-to-head with their new consoles. The Ani-Com show at the city’s harbourside convention centre is one of the biggest of its kind in Asia and was packed with teenagers, many of them in coloured wigs and costumes mimicking their favourite Japanese comic book heroes.
SAN FRANCISCO: US computer chip maker Nvidia launched a high-performance tablet Tuesday aimed at gamers who want the convenience of a mobile device. The Nvidia Shield, with an eight-inch high-definition display, “was built specifically for gamers,” according to the California company. The US$299 gadget has an optional US$40 cover that can be used as a kickstand. A wireless controller can be added for US$60.
TOKYO: Sony is winning the console wars for the first time in nearly a decade, a company official confirmed on Monday, offering a rare bright spot on the firm’s otherwise troubled balance sheet. Stellar sales of the new PlayStation 4 gave the Japanese electronic giant a huge leg up over rival Nintendo, which has dominated the console market for eight years.
TOKYO, June 7 — Sony have topped worldwide sales of video game consoles for the first time in eight years, a newspaper reported today, pipping struggling rival Nintendo and signalling the Playstation manufacturer’s comeback. Sony Computer Entertainment (SCE) sold 18.7 million PlayStation 4 (PS4) systems and other game consoles for the fiscal year to March, the Nikkei business daily said, to Nintendo’s 16.31 million units.
Chinese online game developer and operator Giant announced the establishment of its web game publishing center for the publishing and operation of web game products developed and operated exclusively by Giant. Wu Meng, Giant’s vice president, will lead this new publishing venture. Wu joined Giant at the beginning of 2012 and set up Juzi Network, a subsidiary of Giant, for the development and operation of web games. This newly established web game publishing center now belongs to Juzi Network.
Sony (NYSE:SNE), together with the Shanghai Oriental Pearl Group (SHA:600832), will start making and selling PlayStation consoles in China, according to this Bloomberg report. A Shanghai Stock Exchange statement shows that the two companies have registered two new ventures together, and the industry giant will have a 70 percent stake in one venture and 49 percent in the other.
Starting tomorrow, Nintendo will offer a 3DS tethering app for select Android-powered smartphones and tablets on Japan’s Docomo wireless network. The exclusive app, called Kantan (Easy) Tethering, will be available through the Google Play store and Docomo’s bundled dmenu app. At launch, it will only be compatible with Samsung’s Galaxy S5 smartphone – which also happens to be debuting in the Japanese market tomorrow.
Two weeks ago, there was a little known game that topped the Vietnamese App Store. Sky Garden, or in Vietnamese, Khu Vuon Tren May, currently remains in the top 20. The game is listed in the App Store by a developer named Tuan Nguyen, but when you open up the app, a flashy logo appears with the title: Firebat Game Studio. Firebat Game Studio is one of the many studios that operates under VNG’s auspices. VNG is by far Vietnam’s biggest gaming company, with a valuation some have estimated to be nine figures.
Gigabyte Technology on May 12 unveiled new G1-series gaming motherboards equipped with Intel 9-series chipsets (Z97, H97, etc.) in Beijing, northern China, through cooperation with Tencent Games, the online gaming platform of China-based Web service provider Tencent, to tap the China market, according to Gigabyte.
Rita Nguyen delivered an electrifying keynote speech on the opportunities awaiting technology companies that expand into Myanmar to close the conference session for Startup Asia Singapore Day 1. Her wide-ranging presentation delivered insights gleaned from her work as co-founder and CEO of Squar.Asia, a social media and gaming company making strong headway in Myanmar.
SHANGHAI: Microsoft will later this year start offering its Xbox One game console with a local partner in China, where such devices were banned for more than a decade. “Today marks a monumental day for Xbox, as together with our partner BesTV New Media Co., we announced we will bring Xbox One to China in September of this year,” Microsoft vice president Yusuf Mehdi wrote in a blog post. “Launching Xbox One in China is a significant milestone for us and for the industry.”
Tokyo, Apr 18, 2014 – (JCN Newswire) – Sony Computer Entertainment Inc. (SCE) today announced that the PlayStation4 (PS4) computer entertainment system has cumulatively sold through more than 7.0 million units(1) globally as of April 6, 2014 (JST), demonstrating the rapid growth of the PS4 platform. “The response from the global gaming community for PS4 has been overwhelming and we are truly humbled that gamers are selecting PS4 as their next generation console of choice,” said Andrew House, President and Group CEO of Sony Computer Entertainment Inc.
TOKYO, April 16, 2014 /PRNewswire/ — Sony Computer Entertainment Inc. (SCE) today announced that the PlayStation®4 (PS4™) computer entertainment system has cumulatively sold through more than 7.0 million units*1 globally as of April 6, 2014 (JST), demonstrating the rapid growth of the PS4 platform. “
Fasten your seatbelts and get out your toothbrushes, because an avalanche of hard candy is about to hit China. The Wall Street Journal just reported that Candy Crush Saga, the mega-hit mobile game made by London-based King Digital Entertainment, will be integrated into Tencent’s wildly popular WeChat messaging app. Tencent tells Tech In Asia that the localized game will be released this summer.
While its online finance, e-commerce and mobile messaging initiatives are closely watched by investors, Tencent has kept its focus on making large bets in its interactive games business to bolster revenue growth. The strategy has allowed Tencent, Asia’s largest listed internet company, to build up its pipeline of games and become the biggest company by revenue in the highly competitive, US$70.4 billion global games market. For Tencent, “games are still the crown jewels”, CCB International analysts Ronnie Ho and Qu Ke said in a research note.
By now, everyone has heard of Flappy Bird. It quickly rose to prominence and is arguably the Gangnam Style of mobile gaming. With over 50 million downloads at its height, the game has now become a point of pride for Vietnamese startups and gamers. Along with that has come a barrage of questions from foreign journalists about the viability of Vietnam as a market that can create world class games and products.
At the Global Mobile Game Congress in Beijing earlier this week, I was invited to moderate a panel on a subject I admittedly was not an expert in. Luckily, I was joined by an experienced panel who gave me a crash course in Southeast Asia’s mobile gaming industry. They included global head of game partnerships at Google, Sergio Salvador; chieftain of Inzen Studio, Gerald Tock; founder and CEO of Sanuk Games, Yan Marchal; CEO of Appota, Do Tuan Anh; and founder and CEO of Mig33, Steven Goh.
Chinese web and game company Tencent (HKG:0700) is boosting its mobile gaming prowess today by paying US$500 million for a stake in South Korea’s CJ Games. CJ Games makes a mix of casual and more in-depth mobile RPG titles like Taiming Monsters, Every Vroom Vroom Vroom, and Special Force 2. Many of the casual games are created to integrate with Korean messaging app KakaoTalk and its social gaming features.
Last week, chat app Line announced that it passed the 300 million download milestone for its gaming platform Line Game. That’s a huge achievement considering it is under two years old, launching just in July 2012. Currently Line has 50 game titles which include Line Pokopang (30 million downloads since February 2014), Line Cookie Run (18 million downloads since March 2014), and Line Rangers (6 million downloads since March 2014). All of those hefty downloads and gaming activities contribute significantly to Line’s $338.4 million in revenue in 2013.