Hodor! Game of Thrones comes to China as Tencent ties up with HBO

The battle for online viewers in China heated up again today with Tencent’s announcement of a tie-up with HBO. The deal will see a number of shows from the American subscription channel, such as Game of Thrones and The Newsroom, streamed in China. They’ll be available soon on the Tencent Video site. All the violence, nudism, and sex scenes in Game of Thrones will make it tough to edit for approval in China. It will likely involve a number of cuts. A Tencent representative declined to comment on the record about this issue.

https://www.techinasia.com/tencent-hbo-china/

Korean mobile game maker 4:33 Creative Lab attracts big investment from Tencent and Line

Korean mobile game designer 4:33 Creative Lab has attracted fresh investment from Tencent and Line Corp, according to BeSUCCESS. The dollar amount was undisclosed, but BeSUCCESS puts the figure north of US$100 million. Tencent, Line, and Korea Investment Partners jointly set up a consortium in which Tencent contributed about US$110 million, according to Business Korea. After the investment made through the consortium, Tencent’s stake in 4:33 Creative Lab comes out to 25 percent. 4:33 Creative Labs says it will disclose more details about the consortium later this year.

https://www.techinasia.com/korean-mobile-game-maker-433-creative-lab-attracts-big-investment-tencent-line/

Why Tencent is having trouble monetizing mobile games

Tencent released its third quarter results for 2014 yesterday and, as analysts predicted, its growth in mobile games has slowed. In fact at RMB 2.6 billion (US$424 million) this quarter’s mobile gaming revenue is actually down compared last quarter, although Tencent blames that mostly on “delayed launches of upgrades.” I’ve written quite a bit about why I think the mobile gaming market in Asia is overhyped, so I don’t want to rehash any of those arguments here.

https://www.techinasia.com/tencent-trouble-monetizing-mobile-games/

Gumi tries to break the Japanese gaming curse, opens up shop in Canada

Gumi keeps on rolling following its resurrection from the game developer scrap heap. After teasing that its imminent IPO could hit upwards of US$300 million in value and securing a cool US$10 million and critical partnership from Line, Gumi is now making good on its promise to make a stir in North America with the opening of a subsidiary in Vancouver, British Columbia. The aptly-named Gumi Canada will need to solve a puzzle that has plagued Japanese game developers for years – how to make first party mobile games for North American
customers.

https://www.techinasia.com/gumi-canada-office/

Why winter is coming to China’s mobile gaming scene

Mobile gaming is the future—people have been saying that more or less since the first iPhone. Especially in the developing markets of Asia like China, where even hardcore gamers typically didn’t own their own PCs or consoles, plenty of pundits have suggested over the past five years that PC games are going the way of the dinosaur, and mobile games are the new king – and for entrepreneurs, the new cash cow.

https://www.techinasia.com/winter-is-coming-china-mobile-gaming/

Myanmar’s first RPG isn’t great, but it’s a great start

A couple of weeks ago we reported that Myanmar’s first RPG had been published. Well, that game, DarkEnd, has now been put through its paces at Games in Asia. Here’s what we think. DarkEnd is marketed as an indie RPG, but in truth, it’s actually an action RPG. It’s centred around four individuals, who, although living cliches of fantasy game stereotypes, have been developed with great attention to detail.

https://www.techinasia.com/dark-end-review-myanmar/

Games in Asia Meetup Singapore: Growing your own startup

The best way a gaming studio can progress isn’t by its founder attending classes, or putting more of his savings in, or even simply by hunting down an investor. The best way, really, is to scale and get larger so you can accomplish more, and that’s just what Nonstop Games did. Initially a small social game startup working on HTML5 games, Nonstop Games – founded by four guys from Finland – later moved on to develop a massive real-time multiplayer strategy game, Heroes of Honor.

https://www.techinasia.com/games-asia-meetup-singapore-growing-startup/

PlayStation 4: Issues Faced by Users after Update 2.0, Possible Fixes; Sales Hit 3.3 Million

Sony recently released update 2.0 to PlayStation 4, rolling it out on 28 October 2014. However, latest reports have shown that there has been some issues with the PS4’s ‘rest mode’ after the update. Users are facing issues after installing update 2.0, which is also known as Masamune 2.0. The issue is that the new rest mode is crashing on many consoles. The rest mode was introduced to take the place of PlayStation 4’s original standby mode. The rest mode allows users to download data or updates, without the console being fully on, Attack of the Fanboy reported.

http://www.ibtimes.co.in/playstation-4-issues-faced-by-users-after-update-2-0-possible-fixes-sales-hit-3-3-million-612831

Unity engine gets more fuel in Asia through partnership with NHN Entertainment

The Unity engine continues to fire on all cylinders ahead of the release of version 5.0. Nowhere is this more evident than in Korea. Today, Unity Korea and Korean publisher NHN Entertainment announced a “global games business alliance,” as reported by Asia Gyeongjae. With the announcement of the strategic partnership signed by Unity and NHN, the companies highlighted that NHN uses Unity for about 60 percent of its games already.

https://www.techinasia.com/unity-nhn-entertainment-business-alliance/

‘Yellow Umbrella’, of Hong Kong’s Umbrella Movement fame, a hit among gamers

HONG KONG, Oct 25 ― How do you defend yourself against scores of tear gas wielding police while manning the barricades at Hong Kong’s protest camps? Unleash the wrath of Chinese deity Guan Yu. That’s just one of the options available to players of a new smartphone game which has swiftly become a hit among gamers and protesters in the southern Chinese city.

http://www.themalaymailonline.com/tech-gadgets/article/yellow-umbrella-of-hong-kongs-umbrella-movement-fame-a-hit-among-gamers

RPGs overtake card battle games as most popular mobile game genre in Japan

Move over, card games. Roleplaying games – RPGs – are now the most popular mobile game genre for Android users in Japan. App monetization platform Metaps discussed why in a blog post where it analyzed the top grossing categories in Japan’s Google Play store for September 2014. The card game, once a dominant genre, is now ranked fourth, behind the roleplaying, casual, and simulation categories. While its average revenue per user (ARPU) is still above average, there are also fewer new releases in that category, showing that the card battle game is finally running out of steam.

https://www.techinasia.com/rpgs-overtake-card-games-popular-in-japan/

Online games firms lose ground to Chinese, foreign companies

Niko Partners forecasts that the revenue of the games industry in Southeast Asia, including Vietnam, could reach $1.7 billion by 2017. The Vietnamese industry, despite being only 10 years old, is promising, with a high growth rate of 50-100 percent per annum and approximately 20 million gamers. However, PC and console games are not dominated by domestic games developers, including major companies like VNG, which is valued at $1 billion, and VTC and FPT, the largest information technology group in the country. An analyst estimated that 90 percent of the PC games available in the market are sourced from China.

http://english.vietnamnet.vn/fms/science-it/114676/online-games-firms-lose-ground-to-chinese–foreign-companies.html

Gree teams up with KDDI for mobile game publishing and localization

Gree is working hard at remaking its fortunes in the smartphone age. The industry giant today announced a new mobile game publishing partnership with KDDI Corporation in Japan, under which it will develop, publish, and localize games from outside of the country. KDDI – a mobile phone carrier – is best known for its mobile subscription service, au Smartpass, which allows users access to a variety of apps and games for a modest monthly fee of JPY 372, or US$3.50.

https://www.techinasia.com/gree-teams-kddi-mobile-game-publishing-localization/

Sony Confirms Launch Of PS4 In China At End Of 2014

Sony has submitted an application to the Chinese government stating that the company plans to launch the Chinese official version of PS4 at the end of 2014 with expected annual shipments of 200,000 units. However, the detailed launch time, place, or shipment mode was not disclosed. Microsoft has already launched Xbox One in China. As its major competitor in the gaming console sector, Sony does not want to fall behind and the company plans to tap the Chinese market with its latest PS4 in December 2014.

http://www.chinatechnews.com/2014/10/19/21048-sony-confirms-launch-of-ps4-in-china-at-end-of-2014

Taiwan’s XPEC Buys Mainland Internet Mobile Game Platform

Taiwan-listed gaming company XPEC Entertainment plans to invest NTD5.34 billion, which is about CNY1.068 billion, to acquire the entire stake of the mainland mobile game platform Tongbu Technology Limited. According to reports in Taiwanese local media, XPEC will hold a shareholder meeting in November 2014 to discuss the acquisition, which will then be reviewed by the Taiwanese government. The deal is expected to be closed in the first half of 2015.

http://www.chinatechnews.com/2014/10/13/21020-taiwans-xpec-buys-mainland-internet-mobile-game-platform

Music, technology and gaming at Cyberjaya festival

Cyberjaya Creative Playground (#CJPlayground) is a three-day festival that brings together an international panel forum featuring technologists and entrepreneurs, gaming and live music by OAG, An Honest Mistake and others. The Cyberjaya Creative Playground, #CJPlayground will take place from Nov 14 to Nov 16 2014 at the Lim Kok Wing University of Creative Technology and Multimedia University (MMU) and will be hosted by Cyberview Sdn Bhd.

http://www.thestar.com.my/Tech/Tech-News/2014/10/11/Cyberjaya-Creative-Playground-festival-brings-together-music-technology-and-gaming/

Research and Markets: Asia Mobile Gaming Market 2019 – Key Analysis of the $40 Billion Industry

Research and Markets has announced the addition of the “Mobile Gaming Asia: Market and Forecast Analysis, 3rd Edition” report to their offering. Profound changes are occurring throughout Asia with respect to how consumers interact with mobile media. For example, the mobile phone has leapfrogged the PC and video game consoles as smartphone users are now by far the most avid consumers of mobile games. Mobile gaming is a key VAS application in the Asian market where growth is expected at 21.5% CAGR to 2019 reaching at total of US $40.2 billion.

http://www.sys-con.com/node/3207212

Line announces a flurry of joint ventures that target gaming, manga, and music

When Line makes an announcement, Line really makes an announcement. Following some big revelations – including new payments, taxi hailing, and on-demand food services – the company delivered another blast of big news for Line’s gaming, manga, and music offerings. On stage at Line Conference Tokyo 2014, senior executive officer Jun Masuda explained the company’s additional plans to become the “number one entertainment platform” in Japan and beyond.

http://www.techinasia.com/line-joint-ventures-gaming-manga-music/

GigaMedia: Six New Games and Two New Social Games Platforms in Short Term; Game Development, Distribution and Operations Growing

TAIPEI, Sept. 29, 2014 /PRNewswire/ — GigaMedia Limited GIGM, +0.60% today updated its short-term product pipeline and launch schedule for GigaMedia’s online games business. The company’s online games business plans a robust launch schedule in the short term with six new games and two new social games platforms in the next four months. “Over the next several months, we expect to benefit from our efforts to quickly build our pipeline with relatively low cost licensed mobile games and high-quality Web games,” stated GigaMedia Limited Chief Executive Officer Collin Hwang. “We also expect to begin benefiting from new self-developed products in the period, starting with a new social casino platform launched this month in Taiwan.”

http://www.marketwatch.com/story/gigamedia-six-new-games-and-two-new-social-games-platforms-in-short-term-game-development-distribution-and-operations-growing-2014-09-29

Xbox One launched in Singapore

SINGAPORE: Microsoft on Tuesday (Sep 23) launched its Xbox One gaming console in the city-state, and more than 500 fans thronged Funan DigitaLife Mall to welcome the device and collect their pre-orders. In a media release, the company said the Xbox One was launched at 1pm, and was its “biggest ever launch” in the city-state. One fan, 18-year-old Aw Jeng Kit, queued for more than 19 hours to get his hands on Microsoft’s latest gaming console.

http://www.channelnewsasia.com/news/technology/xbox-one-launched-in/1376526.html