Chinese social and gaming giant Tencent has recently made an investment in Japanese mobile game developer Aiming, according to a press release posted on Aiming’s site. The total sum Tencent invested has not been revealed, but the agreement also includes a cooperative partnership that will see Tencent distributing Aiming’s games across greater China and Aiming distributing Tencent games (with a non-exclusive license) in Japan.
Yesterday, Alibaba revealed its latest move towards the gaming space: a new social mobile gaming platform called KTplay. Created together with Beijing-based mobile game startup Yodo1, KTplay is a bit like a more robust version of Apple’s Game Center. But that’s not the only move Alibaba has made recently in the gaming space. In August, the company poured $120 million into American game developer Kabam, and it has also experimented with using its ecommerce sites as a platform for game distribution.
Yesterday, The Wall Street Journal broke the news that Tencent will be bringing the popular Japanese mobile game Puzzle & Dragons to China next year, “according to a person familiar with the matter.” Does that mean a massive windfall of cash is imminent for the Chinese game publisher? On the one hand, this move may be coming a little late. Puzzle & Dragons was white hot in 2013, but since then its growth has slowed.
Alibaba revealed today that it’s behind a new social gaming platform called KTplay, which has been in quiet beta for a few months. It’s currently running only in China, but it will later expand to gamers around the world. Alibaba has teamed up with Yodo1, a Beijing-based mobile game publishing startup, to create KTplay (pictured above).
SNSplus, a Taiwan-based operator of online Web and mobile gaming services, has seen significant achievements in the Thailand market since its entry in 2010, according to the company. SNSplus initially launched an online social game in Thailand in 2010 and has more than 18 million members currently, the company said. In April 2014, SNSplus launched the first smartphone-based mobile game in the Thailand market.
There will be 14 million PlayStation 4 (PS4) consoles shipped globally in 2015 to reach cumulative shipments of 31.5 million units and 11 million Xbox One consoles to reach 23.7 million units, according to Digitimes Research. Wii U shipments in 2015 will be two million units to reach cumulative shipments of 10.29 million falling behind those of PS4 and Xbox One.
The largest ever G-STAR 2014 commemorating its 10th anniversary was held with various attractions, such as additional events for celebrating the 10th anniversary, along with the BTC and BTB exhibitions. In addition, it provided greater satisfaction to visitors with high quality contents and events corresponding to the scale of the exhibition.
The battle for online viewers in China heated up again today with Tencent’s announcement of a tie-up with HBO. The deal will see a number of shows from the American subscription channel, such as Game of Thrones and The Newsroom, streamed in China. They’ll be available soon on the Tencent Video site. All the violence, nudism, and sex scenes in Game of Thrones will make it tough to edit for approval in China. It will likely involve a number of cuts. A Tencent representative declined to comment on the record about this issue.
Korean mobile game designer 4:33 Creative Lab has attracted fresh investment from Tencent and Line Corp, according to BeSUCCESS. The dollar amount was undisclosed, but BeSUCCESS puts the figure north of US$100 million. Tencent, Line, and Korea Investment Partners jointly set up a consortium in which Tencent contributed about US$110 million, according to Business Korea. After the investment made through the consortium, Tencent’s stake in 4:33 Creative Lab comes out to 25 percent. 4:33 Creative Labs says it will disclose more details about the consortium later this year.
Tencent released its third quarter results for 2014 yesterday and, as analysts predicted, its growth in mobile games has slowed. In fact at RMB 2.6 billion (US$424 million) this quarter’s mobile gaming revenue is actually down compared last quarter, although Tencent blames that mostly on “delayed launches of upgrades.” I’ve written quite a bit about why I think the mobile gaming market in Asia is overhyped, so I don’t want to rehash any of those arguments here.
Gumi keeps on rolling following its resurrection from the game developer scrap heap. After teasing that its imminent IPO could hit upwards of US$300 million in value and securing a cool US$10 million and critical partnership from Line, Gumi is now making good on its promise to make a stir in North America with the opening of a subsidiary in Vancouver, British Columbia. The aptly-named Gumi Canada will need to solve a puzzle that has plagued Japanese game developers for years – how to make first party mobile games for North American
Mobile gaming is the future—people have been saying that more or less since the first iPhone. Especially in the developing markets of Asia like China, where even hardcore gamers typically didn’t own their own PCs or consoles, plenty of pundits have suggested over the past five years that PC games are going the way of the dinosaur, and mobile games are the new king – and for entrepreneurs, the new cash cow.
A couple of weeks ago we reported that Myanmar’s first RPG had been published. Well, that game, DarkEnd, has now been put through its paces at Games in Asia. Here’s what we think. DarkEnd is marketed as an indie RPG, but in truth, it’s actually an action RPG. It’s centred around four individuals, who, although living cliches of fantasy game stereotypes, have been developed with great attention to detail.
The best way a gaming studio can progress isn’t by its founder attending classes, or putting more of his savings in, or even simply by hunting down an investor. The best way, really, is to scale and get larger so you can accomplish more, and that’s just what Nonstop Games did. Initially a small social game startup working on HTML5 games, Nonstop Games – founded by four guys from Finland – later moved on to develop a massive real-time multiplayer strategy game, Heroes of Honor.
Sony recently released update 2.0 to PlayStation 4, rolling it out on 28 October 2014. However, latest reports have shown that there has been some issues with the PS4’s ‘rest mode’ after the update. Users are facing issues after installing update 2.0, which is also known as Masamune 2.0. The issue is that the new rest mode is crashing on many consoles. The rest mode was introduced to take the place of PlayStation 4’s original standby mode. The rest mode allows users to download data or updates, without the console being fully on, Attack of the Fanboy reported.
The Unity engine continues to fire on all cylinders ahead of the release of version 5.0. Nowhere is this more evident than in Korea. Today, Unity Korea and Korean publisher NHN Entertainment announced a “global games business alliance,” as reported by Asia Gyeongjae. With the announcement of the strategic partnership signed by Unity and NHN, the companies highlighted that NHN uses Unity for about 60 percent of its games already.
HONG KONG, Oct 25 ― How do you defend yourself against scores of tear gas wielding police while manning the barricades at Hong Kong’s protest camps? Unleash the wrath of Chinese deity Guan Yu. That’s just one of the options available to players of a new smartphone game which has swiftly become a hit among gamers and protesters in the southern Chinese city.
Move over, card games. Roleplaying games – RPGs – are now the most popular mobile game genre for Android users in Japan. App monetization platform Metaps discussed why in a blog post where it analyzed the top grossing categories in Japan’s Google Play store for September 2014. The card game, once a dominant genre, is now ranked fourth, behind the roleplaying, casual, and simulation categories. While its average revenue per user (ARPU) is still above average, there are also fewer new releases in that category, showing that the card battle game is finally running out of steam.
Niko Partners forecasts that the revenue of the games industry in Southeast Asia, including Vietnam, could reach $1.7 billion by 2017. The Vietnamese industry, despite being only 10 years old, is promising, with a high growth rate of 50-100 percent per annum and approximately 20 million gamers. However, PC and console games are not dominated by domestic games developers, including major companies like VNG, which is valued at $1 billion, and VTC and FPT, the largest information technology group in the country. An analyst estimated that 90 percent of the PC games available in the market are sourced from China.
Gree is working hard at remaking its fortunes in the smartphone age. The industry giant today announced a new mobile game publishing partnership with KDDI Corporation in Japan, under which it will develop, publish, and localize games from outside of the country. KDDI – a mobile phone carrier – is best known for its mobile subscription service, au Smartpass, which allows users access to a variety of apps and games for a modest monthly fee of JPY 372, or US$3.50.